

SIRLION BATTLE TERRAIN: Larger Deployment Zones and Varied terrain. House Rules: Best to let AI build up some forces for 10 turns before attacking, Use ultra size settings and set unit multiplier to 1.3 to 1.6 in your preferences file. Battles will be very bloody affairs so you are going to have to change your tactics. I did what I could with lousy CA AI code and path finding. Larger naval ship movement ranges.īattle AI new formations, longer range for muskets and artillery- but less accurate,better flanking behavior, less blobbing, more fire fights, new morale settings for longer battles, new fatigue settings, new mass settings for men and cavalry-horses may pass through units-had to change as it caused major problems for the AI.

(1805 European Campaign) HARD/HARD SETTINGS.Ĭampaign AI -Better Ai faction Region development,Technology research,Expansion,Regional defense, construction behaviors-more aggressive WAR settings, better diplomacy-allies will help more, unit balances, unit caps. Is there any point to blowing up bridges when in single.New Campaign AI and BAI settings for NTW3 v9.0 Single Player Campaign. Is there any point to blowing up bridges when in single player?Īll Forums > Decisive Campaigns: Barbarossa > Is there any point to blowing up bridges when in single player? My Profile Inbox Address Book My Subscription My Forums Log Out The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ
